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2026|motion design|slug: fut-bundle-x-valorant-official-promo
FUT Bundle x VALORANT — Official Promo
FUT Bundle x VALORANT official promo — motion, 3D, and AI-assisted pipeline using Blender, After Effects, Nano Banana Pro, and Kling O1.
05 images
I rendered key scenes in Blender as start and end frames.
Then I used Nano Banana Pro to refine the lighting and improve the pistol’s material look.
Finally, I used Kling O1 to generate the video sequence from those start/end frames.


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{
"model": "higgsfield-kling-o1",
"task": "image_edit",
"input_image": "/mnt/data/Render_October_10th_2025_V2_Shared_scene03_-Camera_002_0015.png",
"prompt": "Keep the composition, camera angle, framing, background, and depth of field exactly the same. Do NOT move anything. Do NOT introduce new objects. Do NOT change the environment layout.\n\nColor fix (important): Fix the blue-light contamination ONLY on the weapon accents: restore pink/magenta accents so they read as true hot pink/magenta (not purple). Reduce blue spill on pink parts while keeping teal/cyan intact. Do not apply global color grading.\n\nWeapon refinement (subtle): Slightly refine the weapon PBR shading: a touch cleaner clear-coat gloss, slightly sharper controlled specular highlights, subtle micro-contrast so bevels/panel lines read better, blacks remain rich. Add ONLY a very gentle rim light around the weapon edges to help separation from the background (thin edge highlight, low intensity, not a new key light, not a dramatic outline).\n\nAtmosphere (very subtle): Add thin cinematic volumetric haze/smoke in the mid/background ONLY (low density, not milky). Add faint volumetric light shafts in the background to enhance depth. Keep haze OFF the weapon surfaces and OFF the decals/logos (no smoke overlay on weapons).\n\nLogos/decals: Preserve ALL decals and BOTH logos perfectly (including the small star): same exact placement, size, shape, color, and crisp edges — absolutely no warping, deformation, redraw, blur, or loss of detail.\n\nExposure: Keep overall exposure the same; protect highlights; no bloom.",
"negative_prompt": "camera change, framing change, zoom, pan, tilt, dolly, focal length change, depth of field change, background/environment change, add new objects, move weapon, geometry changes, silhouette changes, relight strongly, add new colored lights, add key light, dramatic rim light, thick outline glow, strong vignetting, studio softbox reflections, overexposure, blown highlights, bloom, glow spill, heavy fog, dense smoke, smoke covering weapon, smoke covering logos, haze on weapon surface, global color grading shift, turning magenta into purple, turning teal into green, decal changes, remove/alter FUT logo, remove/alter VCT logo, star distortion, smear/blur logos, warping, jitter, ghosting, flicker, noise, banding, compression artifacts",
"strength": 0.16,
"guidance": 7.2,
"seed": 24680,
"constraints": {
"lock_camera": true,
"lock_background": true,
"lock_geometry": true,
"lock_decals_and_logos": true,
"exposure_lock": true,
"anti_relight": true,
"highlight_protection": "high",
"anti_flicker": "high",
"bloom": "off"
},
"output": {
"format": "png",
"resolution": "match_input"
}
}
paused
0:00/0:00
{
"model": "higgsfield-kling-o1",
"task": "video_generation",
"input": {
"start_image": "/mnt/data/41e3227c-932a-455a-99de-786748f0d0ff (1).png",
"end_image": "/mnt/data/2d77333e-dc11-443d-bd6d-ec3833f960a3-min.png"
},
"prompt": "Create a smooth, stable shot that matches BOTH reference frames exactly: same pistol geometry, same camera angle, same framing, same background floor, same depth of field, same reflections, same exposure. The pistol stays in the same position (no sliding) and keeps a locked silhouette.\n\nABSOLUTE PRIORITY: Preserve the FUT logo + star perfectly (no redraw). Preserve ALL decals/markings exactly: identical placement, size, shape, edge sharpness, and color. No warping, bending, melting, or softening.\n\nMotion (very subtle): only micro camera drift + micro focus breathing (barely visible). Optional: a tiny shimmer in reflections from the environment (NOT on the logo). The gun itself does not noticeably move.\n\nAtmosphere (subtle): add a very thin cinematic haze in the background/top area with faint soft volumetric light streaks/shafts (spotlight-ish), low density and not milky. Keep the haze OFF the weapon surface and OFF the logo area. No bloom.\n\nLook: keep the teal/cyan + hot magenta palette. Ensure magenta stays magenta (not purple). Slightly enhance rim highlights on weapon edges only (very mild), without changing overall lighting.",
"negative_prompt": "jitter, wobble, wiggle, warping, morphing, geometry change, logo redraw, star distortion, logo blur, decal blur, smeared text, camera shake, zoom/pan/tilt/dolly, composition change, depth of field change, heavy fog, smoke covering weapon, smoke covering logo, haze overlay on weapon, bloom, glow, overexposure, color grading shift, purple shift on magenta, noise, flicker, ghosting, compression artifacts",
"guidance": 8.6,
"seed": 24680,
"constraints": {
"lock_camera": true,
"lock_background": true,
"lock_geometry": true,
"lock_object_positions": true,
"lock_decals_and_logos": true,
"anti_warp": "max",
"anti_flicker": "max",
"exposure_lock": true,
"highlight_protection": "high",
"bloom": "off"
}
}

⟷


⟷
{
"model": "higgsfield-kling-o1",
"task": "image_edit",
"input_image": "/mnt/data/Render_October_10th_2025_V2_Shared_scene04_02_gv001_0015.png",
"prompt": "Keep the scene exactly the same: same camera angle, framing, background, depth of field, and positions of all three weapons (two floating, one on the floor). Do NOT add new objects. Refine ONLY the weapon materials and shading across all weapons consistently: premium PBR look with slightly stronger glossy clear-coat, sharper controlled specular highlights, clean rim highlights on edges, and improved micro-contrast to make bevels/panel lines pop while keeping blacks rich. Preserve the teal/cyan and hot pink/magenta palette; keep pink accents reading as true magenta (not purple) by minimizing blue spill on the pink parts.\n\nAdd subtle atmospheric effects ONLY: thin volumetric haze/smoke in the alley (very light, cinematic), with faint volumetric light shafts visible in the mid/background. The haze must be low density, not milky, not foggy, and must NOT cover or soften the weapons. Keep the weapons and their edges crisp; keep the foreground weapons free of smoke overlays. Preserve ALL decals and BOTH logos perfectly on every weapon (FUT Esports logo and VCT logo): same exact placement, size, shape, color, and crispness.\n\nKeep overall exposure unchanged; protect highlights; no bloom.",
"negative_prompt": "change camera, zoom, pan, tilt, change background, change depth of field, move weapons, change weapon count, relight strongly, add new key light, add new colored lights, studio softbox reflections, harsh bright highlight, overexposure, blown highlights, bloom, heavy fog, dense smoke, smoke covering weapons, smoke covering logos, haze on the weapon surface, glow spill, global color grading shift, geometry changes, decal changes, remove/alter FUT logo, remove/alter VCT logo, add new text, smear/blur logos, warping, jitter, ghosting, noise, banding, compression artifacts",
"strength": 0.18,
"guidance": 7.5,
"seed": 41016,
"constraints": {
"lock_camera": true,
"lock_background": true,
"lock_geometry": true,
"lock_object_positions": true,
"lock_decals_and_logos": true,
"exposure_lock": true,
"anti_relight": true,
"anti_flicker": "high",
"highlight_protection": "high",
"bloom": "off"
},
"output": {
"format": "png",
"resolution": "match_input"
}
}
paused
0:00/0:00
{
"model": "higgsfield-kling-o1",
"task": "video_generation",
"input": {
"start_image": "/mnt/data/029f8651-0d42-4325-9ed7-0976594bafe2.png",
"end_image": "/mnt/data/a6fdaa11-ba1d-4780-892b-696718ca3c1c.png"
},
"prompt": "Exact match to refs: same camera/framing/DOF, same alley, same weapon count and placement (2 floating, 1 on floor). Logos/decals MUST be identical and perfectly sharp (incl. star): no redraw/warp/shift.\nMotion: almost static. Floating guns only: ultra-slow hover <1cm + micro-tilt <0.5deg, single gentle drift, NO wobble/oscillation. Floor gun locked.\nRefine weapons only: premium PBR, subtle clearcoat, controlled sharp highlights, crisp rim edges, micro-contrast; keep teal+cya n + true magenta (avoid purple, reduce blue spill on pink).\nAtmosphere only in mid/bg: very light haze + faint light shafts; keep haze OFF weapons/logos. No bloom, stable exposure.",
"negative_prompt": "wiggle, wobble, shake, oscillation, jitter, flicker, logo/star change, smear, warp, camera move/zoom/pan/tilt, DOF change, relight, new lights, heavy fog/smoke, haze on weapons, bloom, overexpose, color shift, geometry change, move weapons, new objects",
"guidance": 6.8,
"seed": 41016,
"constraints": {
"lock_camera": true,
"lock_background": true,
"lock_geometry": true,
"lock_object_positions": true,
"lock_decals_and_logos": true,
"exposure_lock": true,
"anti_flicker": "high",
"highlight_protection": "high",
"bloom": "off"
},
}
}